Condition removal and stun break skills are a must for this fight. It is recommended that you bring a ranged weapon to this fight, and essentially kite Frost around the encampment taking care not to get hung up on the variety of small obstacles on the ground. They can do high amounts of damage, and also make it hard to avoid Frost's attacks. Next, as Golems are activated, destroy them immediately. Your best strategy is to burn down the three turrets, as they have little health. Also, there are three rocket turrets that do medium amounts of damage to a small area. There are three Golems as well that activate separately at 75%, 50%, and 25% health. He also has the skill Ice Shard that will freeze a target in place. The chill can usually guarantee death if you are hit by it. His main attack uses an ice-thrower, which chills the target and does high amounts of damage.
The final boss has some very annoying mechanics. To counter this, be sure to bring at least one skill that breaks stuns or blocks attacks and other skills to remove conditions (as her bleed is quite deadly). Due to her vanish, it may be hard to predict (and therefore dodge) some of her attacks, although you can see her move on the minimap. When she reappears, she performs a stun and backstab that kills anybody. Also, she will vanish very often and reappear behind a random party member. She is a melee boss, uses Death Blossom to give you 6 stacks of bleeding. Defeating this boss and his adds will unlock a new waypoint from the barn.īloody Victoria will be the next boss you face. Once the adds are gone, Morgan is fairly straight forward fight and avoiding his bombs can be easily done with a little attention.
If the group gets into position on the platform above Morgan while one group member stays behind watching the cutscene, they can take out the riflemen when they spawn without having to deal with their aimed shot while the member who stayed behind engages Morgan.
His AoE bombs take a little more skill to avoid because they are random, but if you're lucky, may not require you to move at all. His main attack is avoidable without even needing to dodge, just run to the side whenever a circle appears beneath you. Morgan will throw bombs as his main attack, kicks close range targets, and every 15-20 seconds will carpet bomb randomly all around him. There are 12 riflemen that spawn after the cinematic who do additional damage to moving targets. Gunpowder Morgan is one of the easier bosses to fight, as all his attacks are 100% avoidable if you are aware of your surroundings. After the fight you do not get loot or a chest, and the door to the barn leading to the next boss is opened after a short cut scene. There is much more room to maneuver out there and you can avoid his Blowout by strafing and dodging around him. If you destroyed the Asuran Technology in the second to last room on the right and immediately in front of Seamus, you can go through the door that opens on the right. Do not try to pull him down the hall as he will usually reset if the fight progresses too long. The best way to counter Blowout is to strafe around him or dodge as the range of fire of it is only 45% in front of him.
There are also two Net turrets that need to be taken out quickly to allow full movement for the fight. About 0.2 seconds after standing up from the knockdown, he will fire again so dodge immediately or you will be chain stunned. When he switches to the shot gun, he uses a skill called Blowout that fires in a cone in front of him and causes knockdown to any who are hit. He starts the fight with 2 pistols and uses a rapid fire ability that causes bleed before switching to a shot gun after a small amount of damage has been done to him. Move slowly down the hallway clearing the adds and any archers in the side rooms you need in order to destroy the technology before engaging Seamus. The first boss you will encounter is Sure-Shot Seamus. Walkthrough Asura Route (Path 1) Sure-Shot Seamus 60 Seals of Beetletun (first time each day per path).Bonus Gold (first time each day per account).70% experience towards the next character level.The slavers have been stopped and the servants are free.